The initial explorations for the user journey were for a weather app. By giving some context to the interactions we would be able to see where they break down or succeed. Some interesting interactions came out of this exploration but the scope was a little narrow to cover the breadth of interactions we had in mind. We opted for a News app instead because it had more structured content with levels of categorization.

The news app provided us with a good navigation test including subnavigation. The experience included an attract mode, engage mode, home page, category page and sub-categories, scrolling and voice enabled interactions. We conducted formal hallway usability studies internally and iterated based on the findings. We eventually conducted usability studies of 3 variations with novice Kinect users and validated the design.

I was then able to use the news sample app as a baseline to design the kiosk experience. We met with the EBC stakeholders and together decided on what information should be included and what features should be highlighted with the kiosk.

Some positive feedback is always nice.

Taking what we'd learned from the design process we now looked to create a usable system of buttons that would work in a grid layout. From all of the studies and test I was able to determine the safe button sizes for these tiles.

The final product for the 1.7 SDK was stripped of the news material and made generic.

A portion of the redlines created to communicate design specs to dev.